The true power of a tank lies in its ability to act as a meat shield for the incredibly dangerous, fragile 'support' units walking behind it.
This guide analyzes the different categories of support troops and how to build an unstoppable, synergistic deathball.
The Splash Damage Sweepers
The most common and fundamental type of support unit is the ranged splash-damage attacker, such as the Wizard, Executioner, or Baby Dragon.
However, splash units usually have lower single-target Damage Per Second (DPS) and are incredibly vulnerable if the tank dies.
- If you use an Executioner, strongly consider adding the Tornado spell to your deck.
- Beware of the 'Valkyrie drop'.
- They are the ones actually dealing the massive damage; the tank is just a distraction.
The Single-Target Assassins and Snipers
If the current meta is dominated by heavy defensive buildings (like the Bomb Tower) or mini-tanks (like the Knight), splash damage support is insufficient.
The Night Witch is historically the most infamous support unit for heavy tanks because she continuously spawns flying bats while dealing heavy melee damage.
| Unit Category | What it Beats | Biggest Weakness |
|---|---|---|
| Ranged AoE | Skeleton Armies, Goblin Gangs, Minion Hordes | Mini P.E.K.K. If you liked this write-up and you would like to receive much more details pertaining to tower rush kindly take a look at our web site. As, Knights, Heavy Spells (Fireball/Poison) |
| Snipers | Defensive Buildings (Cannons, Bomb Towers), Heavy Defenders (Valkyries) | Swarms that surround them, Lightning Spells |
Magic as Support
Spells cannot be killed by enemy troops, making them the most reliable, guaranteed support in the entire game.
Protect your damage dealers, let your tank absorb the pain, and watch the enemy towers fall.