Dealing with Toxicity in Tower Rush Games

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If you laugh at them and then proceed to lose, you look like an absolute fool. Use it with caution.

In a game devoid of text or voice chat during live matches, communication between players is restricted to a carefully curated selection of animated emotes.


While some players view it as harmless banter, others find it incredibly toxic, leading to massive losing streaks fueled purely by anger.


Psychological Warfare


'BMing' or Bad Manners is the practice of using emotes specifically to mock an opponent after they make a mistake or lose a match.


A tilted player will often overcommit elixir trying to instantly destroy your tower in revenge, leaving them completely vulnerable to a simple counter-attack.


  • If you laugh at them and then proceed to lose, you look like an absolute fool.
  • Use it with caution.
  • Use that arrogance against them.

The Ultimate Defense: The Mute Button


Fortunately, developers eventually realized the massive toxicity problem and implemented the single most powerful defensive tool in the game: the Mute button.


Many professional players play entirely muted during major tournaments to ensure they maintain absolute, zen-like focus.


VibeThe TheoryThe Reality
The Laughing KingTo celebrate a funny, chaotic moment where both players made silly mistakesSpammed relentlessly when destroying a tower to mock the opponent's defensive failure
Sad EmoteTo express genuine sadness when you make a bad play or realize you are going to loseUsed sarcastically after you easily defend a massive push to say "Aww, are you sad your attack failed?"

The True Test of Skill


Ultimately, how you react to a dancing cartoon goblin says more about your emotional control than your gaming ability.


Smile, hit the mute button, and proceed to crush their towers methodically.



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