The concept is devilishly simple: fill your deck with multiple fragile, high-damage swarm units that all share the exact same weakness.

This guide dissects the mechanics of baiting and how to execute this maddening strategy flawlessly.
Psychological Warfare
They are forced to use their Log to kill her. If you have any issues relating to where and how to use tower rush, you can get hold of us at our own web-site. The exact millisecond you see that Log roll across the screen, you deploy your true win condition: the Goblin Barrel.
This simple interaction—trading a 3-elixir Princess to secure 800 damage from a 3-elixir Barrel—is the engine that drives the entire strategy.
- However, if you use it on defense, they will Log it, meaning you can instantly counter-attack with the Barrel.
- Bait decks are incredibly weak to massive tanks; you need a solid building to anchor your defense.
- In double elixir, the bait cycle speeds up dramatically.
Advanced Bait Tactics
When this happens, you must employ the 'Tricky Barrel'—intentionally placing the Barrel a few tiles deep behind the enemy tower rather than directly on top of it.
This mind game is incredibly risky; if you throw a deep Barrel and they DO NOT use a spell, the tower will kill the goblins much faster due to the increased walking distance.
| Bait Unit | The Function | Desired Outcome |
|---|---|---|
| Bridge Threat | Placed at the bridge to force an immediate response from the opponent | Forces the opponent to use The Log or Arrows, clearing the path for the main attack |
| Swarm Defense | Used defensively to surround and kill mini-tanks like the Hog Rider | Absorbs the enemy spell on defense, allowing a safe counter-push |
The Mental Victory
Playing Log Bait effectively requires a slightly sadistic mindset; you are actively trying to make the opponent feel helpless.
Master the rotation, perfect the tricky placements, and watch the opponent slowly crumble.