If you send a heavy tank across the bridge entirely alone, it will be instantly surrounded and shredded by cheap defensive units for a massive negative elixir trade.
Choosing the correct support units dictates the entire personality and effectiveness of your deck.
Clearing the Path
These units are designed specifically to solve the tank's biggest weakness: massive swarms of cheap, low-health defenders (like the Skeleton Army or Minion Horde).

Once the tank falls, the splash unit is immediately targeted by the Princess tower and dies quickly; they absolutely rely on the meat shield to survive.
- Space them out.
- If they use a single-target killer, a splash unit won't help.
- It flies, meaning ground-targeting defenders cannot hit it, ensuring it survives longer behind the tank.
High DPS Backline
These units deal massive, concentrated damage to a single enemy, quickly eliminating the structures placed to stop your Golem.
These high-DPS units require even more careful spacing than splash units, as they are usually incredibly fragile and die to medium spells like the Fireball.
| Support Type | Best Against | What kills it |
|---|---|---|
| Splash Damage | Skeleton Armies, Goblin Gangs, Minion Hordes | Mini P.E.K.K. If you have any thoughts relating to wherever and how to use tower rush, you can get hold of us at our website. As, Knights, Heavy Spells (Fireball/Poison) |
| Assassins | Defensive Buildings (Cannons, Bomb Towers), Heavy Defenders (Valkyries) | Swarms that surround them, Lightning Spells |
Magic as Support
Spells cannot be killed by enemy troops, making them the most reliable, guaranteed support in the entire game.
The slow march to victory is unstoppable if supported correctly.